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	<title>Mobile Love</title>
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	<link>http://www.mobilelove.org</link>
	<description>Mobile design tips, iphone design, iphone tutorial, iphone developer and iphone template.</description>
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		<copyright>Copyright &#xA9; Mobile Love 2010 </copyright>
		<managingEditor>jen@aclevertwist.com (Mobile Love)</managingEditor>
		<webMaster>jen@aclevertwist.com (Mobile Love)</webMaster>
		<category>posts</category>
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		<itunes:subtitle></itunes:subtitle>
		<itunes:summary>Mobile design tips, tutorials and templates.</itunes:summary>
		<itunes:author>Mobile Love</itunes:author>
		<itunes:category text="Society &amp; Culture"/>
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			<itunes:name>Mobile Love</itunes:name>
			<itunes:email>jen@aclevertwist.com</itunes:email>
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			<title>Mobile Love</title>
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		<item>
		<title>Do you pay for app ideas?</title>
		<link>http://www.mobilelove.org/2010/07/14/do-you-pay-for-app-ideas/</link>
		<comments>http://www.mobilelove.org/2010/07/14/do-you-pay-for-app-ideas/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 21:26:33 +0000</pubDate>
		<dc:creator>Jen Gordon</dc:creator>
				<category><![CDATA[Monetize]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://www.mobilelove.org/?p=254</guid>
		<description><![CDATA[Hey y&#8217;all it&#8217;s jen
Do you pay for app ideas? I get this question so much I thought hey maybe I should reach out and see if there are any developers who pay for other people&#8217;s app ideas, and then produce the app &#8211; ? And if so, why and how do they do it?
There are [...]

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			<content:encoded><![CDATA[<p>Hey y&#8217;all it&#8217;s jen</p>
<p><strong>Do you pay for app ideas?</strong> I get this question so much I thought hey maybe I should reach out and see if there are any developers who pay for other people&#8217;s app ideas, and then produce the app &#8211; ? And if so, why and how do they do it?</p>
<p>There are tons of different arrangements from a profit-sharing standpoint. What I&#8217;m looking for here is &#8211; someone says &#8220;hey for 5% of the app profits for a year, can I give you my app idea, you produce and publish it and then pay me the 5% of all profits for a year.&#8221;</p>
<p>Lemme know what you think and please also leave comments! jen <img src='http://www.mobilelove.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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<a href="http://www.mobilelove.org/2010/02/19/how-to-make-your-website-an-iphone-app/" rel="bookmark">How To Make Your Website an iPhone App</a><!-- (5.32017)-->]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mobile Love iPad App</title>
		<link>http://www.mobilelove.org/2010/03/22/mobile-love-ipad-app/</link>
		<comments>http://www.mobilelove.org/2010/03/22/mobile-love-ipad-app/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 18:55:38 +0000</pubDate>
		<dc:creator>Jen Gordon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPad]]></category>

		<guid isPermaLink="false">http://www.mobilelove.org/?p=229</guid>
		<description><![CDATA[Hey y&#8217;all -
We&#8217;re working on getting Mobile Love to the iPad with tons of cool features that let you learn about how to design your own iPhone apps, and request quotes from developers. A nice write-up on Read Write Web today about the upcoming product here.










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			<content:encoded><![CDATA[<p>Hey y&#8217;all -</p>
<p>We&#8217;re working on getting Mobile Love to the iPad with tons of cool features that let you learn about how to design your own iPhone apps, and request quotes from developers. A nice write-up on Read Write Web today about the <a href="http://www.readwriteweb.com/archives/first_looks_magazines_on_the_ipad.php" target="_blank">upcoming product here.</a></p>
<p>
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</p>
<p>
<a href="http://www.mobilelove.org/wp-content/uploads/2010/03/mobile-love-4.png"><img class="alignleft size-medium wp-image-230" title="Mobile Love iPad App - Magazine" src="http://www.mobilelove.org/wp-content/uploads/2010/03/mobile-love-4-300x225.png" alt="" width="300" height="225" /></a><a href="http://www.mobilelove.org/wp-content/uploads/2010/03/mobile-love-3.png"></a>
</p>
<p>
<a href="http://www.mobilelove.org/wp-content/uploads/2010/03/mobile-love-3.png"><img class="alignleft size-medium wp-image-232" title="Mobile Love iPad App - Wireframing Tool" src="http://www.mobilelove.org/wp-content/uploads/2010/03/mobile-love-3-300x225.png" alt="" width="300" height="225" /></a></p>
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			<wfw:commentRss>http://www.mobilelove.org/2010/03/22/mobile-love-ipad-app/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Name our iPad App</title>
		<link>http://www.mobilelove.org/2010/03/18/name-our-ipad-app/</link>
		<comments>http://www.mobilelove.org/2010/03/18/name-our-ipad-app/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 17:41:30 +0000</pubDate>
		<dc:creator>Jen Gordon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[iPad]]></category>

		<guid isPermaLink="false">http://www.mobilelove.org/?p=225</guid>
		<description><![CDATA[Hey y&#8217;all -
Ok so we&#8217;re set to launch our first iPad app and are stuck on the name. The app is a throwback to the old Lite Brite, allowing you to draw pictures by dragging your finger across the screen.
My brainstorming session here:
Name our App
Which name appeals to you?


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			<content:encoded><![CDATA[<p>Hey y&#8217;all -</p>
<p>Ok so we&#8217;re set to launch our first iPad app and are stuck on the name. The app is a throwback to the old Lite Brite, allowing you to draw pictures by dragging your finger across the screen.</p>
<p>My brainstorming session here:</p>
<p><a href="http://www.youtube.com/watch?v=RvWR6RKKzlk">Name our App</a></p>
<p>Which name appeals to you?</p>
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			<wfw:commentRss>http://www.mobilelove.org/2010/03/18/name-our-ipad-app/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Redneck iPad</title>
		<link>http://www.mobilelove.org/2010/03/12/redneck-ipad/</link>
		<comments>http://www.mobilelove.org/2010/03/12/redneck-ipad/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 19:41:45 +0000</pubDate>
		<dc:creator>Jen Gordon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[iPad]]></category>

		<guid isPermaLink="false">http://www.mobilelove.org/?p=217</guid>
		<description><![CDATA[Hey y&#8217;all &#8211; so I&#8217;ve been using this wooden iPad prototype for weeks to test UI design elements. This is how we roll down South folks.
All of the dimensions, cornering etc are as close to the real thing as you can get with a circular saw and a ball point pen. It looks pretty jacked [...]

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			<content:encoded><![CDATA[<p>Hey y&#8217;all &#8211; so I&#8217;ve been using this wooden iPad prototype for weeks to test UI design elements. This is how we roll down South folks.</p>
<p>All of the dimensions, cornering etc are as close to the real thing as you can get with a circular saw and a ball point pen. It looks pretty jacked but it has been a huge help in visualizing our app for the real world.</p>
<p>I&#8217;m thinking about posting our design process for the app we&#8217;re working on &#8211; would that be of interest to anybody? <img src='http://www.mobilelove.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  jen</p>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/03/iPad_coming_soon.png"><img class="alignleft size-full wp-image-218" title="iPad_coming_soon" src="http://www.mobilelove.org/wp-content/uploads/2010/03/iPad_coming_soon.png" alt="" width="794" height="905" /></a></p>


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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Android System OS Fonts &#8211; Droid Font Family</title>
		<link>http://www.mobilelove.org/2010/02/25/android-system-os-fonts-froid-font-family/</link>
		<comments>http://www.mobilelove.org/2010/02/25/android-system-os-fonts-froid-font-family/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 18:04:07 +0000</pubDate>
		<dc:creator>Jen Gordon</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.mobilelove.org/?p=213</guid>
		<description><![CDATA[If you&#8217;ve started designing for Android, you&#8217;ve probably been wondering what font family they&#8217;re using for the menu buttons etc. Or maybe you&#8217;re not. Anyway I was so I started Googling around to see if I could figure it out and voila! the Droid Font Family.
Hope this helps &#8211; leave me a comment and let [...]

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<a href="http://www.mobilelove.org/2010/01/02/android-design-templates/" rel="bookmark">Android Design Templates</a><!-- (15.7174)-->]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/02/DroidPreviewMac.png"><img class="alignleft size-medium wp-image-214" title="DroidPreviewMac" src="http://www.mobilelove.org/wp-content/uploads/2010/02/DroidPreviewMac-273x300.png" alt="" width="273" height="300" /></a>If you&#8217;ve started designing for Android, you&#8217;ve probably been wondering what font family they&#8217;re using for the menu buttons etc. Or maybe you&#8217;re not. Anyway I was so I started Googling around to see if I could figure it out and voila! the Droid Font Family.</p>
<a href="http://www.mobilelove.org/wp-content/plugins/download-monitor/download.php?id=13" title="Downloaded 257 times">Download Font for Android - Droid Font Family</a> - Downloaded 257 times. 
<p>Hope this helps &#8211; leave me a comment and let me know what you think! <img src='http://www.mobilelove.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  jen</p>


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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How To Make Your Website an iPhone App</title>
		<link>http://www.mobilelove.org/2010/02/19/how-to-make-your-website-an-iphone-app/</link>
		<comments>http://www.mobilelove.org/2010/02/19/how-to-make-your-website-an-iphone-app/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 23:10:51 +0000</pubDate>
		<dc:creator>Jen Gordon</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.mobilelove.org/?p=210</guid>
		<description><![CDATA[Hey y&#8217;all -
I just got a great question from Michael over email:
Good Morning Jen,
Quick question&#8230; What would it take to make an iPhone app that just points to a website. Our site is iPhone optomized and is a non profit hobby fansite for an ABC television show and as we&#8217;d love to offer a free [...]

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			<content:encoded><![CDATA[<p>Hey y&#8217;all -</p>
<p>I just got a great question from Michael over email:</p>
<blockquote><p><em>Good Morning Jen,</p>
<p>Quick question&#8230; What would it take to make an iPhone app that just points to a website. Our site is iPhone optomized and is a non profit hobby fansite for an ABC television show and as we&#8217;d love to offer a free app to our visitors that sort of gives them one touch access to our iPhone version of the site. How could something like this be done?</p>
<p>Cheers,<br />
Michael</em></p></blockquote>
<p>Great question Michael &#8211; having a mobile-optimized site is great, but what if people are looking for your content via the App Store? How do they find you there? They don&#8217;t! The only way for this to happen is if you package up your website within an actual iPhone application.</p>
<p>Beyond findability of your content, having a native iPhone application for your content allows users more ways to interact with your content and faster load times. The way this is done is by creating a &#8220;hybrid&#8221; app. You build a native iPhone app shell that loads in your web content and you&#8217;re all set to go!</p>
<p>Beyond just loading in web content, if you&#8217;re going to go through the process of creating an app, think about other ways people might want to share, save, favorite, discuss your content. Make it a two-way dialog with your users and they&#8217;ll keep coming back for more.</p>
<p>Hope this helps! <img src='http://www.mobilelove.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  jen</p>


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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How To Submit Apps to the iTunes App Store</title>
		<link>http://www.mobilelove.org/2010/01/04/how-to-submit-apps-to-the-itunes-app-store/</link>
		<comments>http://www.mobilelove.org/2010/01/04/how-to-submit-apps-to-the-itunes-app-store/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 02:26:27 +0000</pubDate>
		<dc:creator>Jen Gordon</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.mobilelove.org/?p=123</guid>
		<description><![CDATA[Hey y&#8217;all. So I had some downtime after the ol holiday grub-fest to write up an answer an often-asked question by clients: &#8220;How do you submit apps to the app store?&#8221; Henceforth find ye de-mystification of the submittal process!

To submit an app to the iTunes store you first must sign up to become a Registered [...]

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			<content:encoded><![CDATA[<p>Hey y&#8217;all. So I had some downtime after the ol holiday grub-fest to write up an answer an often-asked question by clients: &#8220;How do you submit apps to the app store?&#8221; Henceforth find ye de-mystification of the submittal process!</p>
<p><img class="size-medium wp-image-126 alignnone" title="Screen shot 2010-01-04 at 12.33.01 PM" src="http://www.mobilelove.org/wp-content/uploads/2010/01/Screen-shot-2010-01-04-at-12.33.01-PM-300x162.png" alt="" width="300" height="162" /></p>
<p>To submit an app to the iTunes store you first must sign up to become a Registered iPhone Developer [<a href="http://developer.apple.com/iphone/program/start/register/" target="_blank">signup link</a>]. The standard developer license costs $99 and is an annual fee. If you plan on charging for your app, or having in-app purchasing, be prepared to provide your banking information so that Apple can provide direct deposit of your earnings.</p>
<p>If you&#8217;ve already set up your developer account, have created your Provisioning Profiles, Certificates, App ID&#8217;s etc, and have your binary compiled, then you&#8217;re ready to submit your app to Apple. The site you use to submit is <a href="https://itunesconnect.apple.com" target="_blank">iTunes Connect </a>and the login should be the same as your Developer Portal login.</p>
<h4>Step 1 &#8211; Login to iTunes Connect and Click on &#8220;Manage Your Applications&#8221;</h4>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/Screen-shot-2010-01-04-at-12.26.26-PM.png"><img class="alignnone size-medium wp-image-124" title="Screen shot 2010-01-04 at 12.26.26 PM" src="http://www.mobilelove.org/wp-content/uploads/2010/01/Screen-shot-2010-01-04-at-12.26.26-PM-300x72.png" alt="" width="300" height="72" /></a></p>
<h4>Step 2 &#8211; Add New Application</h4>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/Screen-shot-2010-01-04-at-12.26.47-PM.png"><img class="alignnone size-full wp-image-125" title="Screen shot 2010-01-04 at 12.26.47 PM" src="http://www.mobilelove.org/wp-content/uploads/2010/01/Screen-shot-2010-01-04-at-12.26.47-PM.png" alt="" width="237" height="91" /></a></p>
<h4>Step 3 &#8211; Encryption selection</h4>
<p>Select &#8220;Does your product contain encryption?&#8221; Most of us will click &#8220;no&#8221; but if you&#8217;re not sure <a href="http://www.bis.doc.gov/encryption/guidance.htm" target="_blank">click here</a> for more info on export compliance.</p>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/Screen-shot-2010-01-04-at-12.41.34-PM.png"><img class="alignnone size-medium wp-image-127" title="Screen shot 2010-01-04 at 12.41.34 PM" src="http://www.mobilelove.org/wp-content/uploads/2010/01/Screen-shot-2010-01-04-at-12.41.34-PM-300x126.png" alt="" width="300" height="126" /></a></p>
<h4>Step 4 &#8211; Enter New Application data.</h4>
<p><strong>Application Name</strong> &#8211; This is where you enter the name that will appear in iTunes, next to the icon. When you&#8217;re naming your app, be sure to think about your most important keywords and embed them within the title. The example below was a test where I tried putting &#8220;coffee finder&#8221; &#8220;starbucks&#8221; and a variation of &#8220;find coffee&#8221;. Sales lifted significantly. However, Apple has been cracking down on using brand names in titles and keywords, so I&#8217;m not sure if I could get away with Starbucks in the title today the way I did before Starbucks had an app.<br />
<a href="http://www.mobilelove.org/wp-content/uploads/2010/01/Screen-shot-2010-01-04-at-12.47.41-PM.png"><img class="alignnone size-medium wp-image-128" title="Screen shot 2010-01-04 at 12.47.41 PM" src="http://www.mobilelove.org/wp-content/uploads/2010/01/Screen-shot-2010-01-04-at-12.47.41-PM-300x70.png" alt="" width="300" height="70" /></a></p>
<p><strong>Application Description</strong> &#8211; This is area where you describe to consumers what your app is all about. It is recommended to write a on sentence summary of the app, then outline additional features and functionality in a easy to skim, bulleted format. Also recommended to place in this text field are any reviews and a personal message about submitting complaints, bug fixes etc to the support email address rather than posting a negative review.</p>
<p><strong>Device Requirements</strong> &#8211; There are three selections:</p>
<ul>
<li>iPhone Only &#8211; select this if your application does not work on iPod Touch. For example an app which hinges on the use of the camera or video</li>
<li>iPhone/iPod Touch (2nd Generation) &#8211; select this if your app only works on 2nd Gen phones or higher</li>
<li>iPhone/iPod Touch &#8211; select this if your app will work on any iPhone/iPod Touch</li>
</ul>
<p><strong>Primary Category</strong> &#8211; Selecting a category can be a science unto itself, but for the purposes of this article, choose for the primary category the group that best describes where your app should live. For example if you have a coffee finder app, it could live in lifestyle or navigation. Do a little research to see what your competition is doing (or not doing) in each category and make a strategic decision based on that data.</p>
<p><strong>Secondary Category</strong> &#8211; To be frank, I have not found research around how secondary categories play into find-ability in the App Store. My best advice is to use this selection as a fallback for your second best category fit.</p>
<p>Copyright &#8211; Typically in this area you will put the year and your name/company name. Ex: 2010 Clever Twist, Inc.</p>
<p><strong>Version Number</strong> &#8211; This becomes important when you begin uploading revisions or new versions of your app. You can version in whatever format is comfortable for you. I&#8217;m sure there&#8217;s some versioning expert out there gagging that I&#8217;d say &#8220;call it what you want&#8221; so versioning expert please enlighten me <img src='http://www.mobilelove.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Ex: 1.0</p>
<p><strong>SKU Number</strong> &#8211; This is another identifier for your app and needs to be a &#8220;unique numerical identifier&#8221; for your app. Usually I abbreviate the name of the app and then put the year. Ex: RYF2009</p>
<p><strong>Keywords</strong> &#8211; Oye. Don&#8217;t screw this up, whatever you do. They keyword gobbler will take your keywords and you won&#8217;t be able to change them again until the Apple wizards sprinkle fairy dust on your developer account. Ok rant over. So you have exactly 100 characters to get your app found. Do your homework. There&#8217;s an entire post waiting to be written about this one topic. Whatever you do, do not submit your app unless you&#8217;re certain your keywords are correct. Once you submit your app, <strong>you CANNOT change the keywords until you upload new binary.</strong></p>
<p><strong>Application URL </strong>- Exactly what it says. If you do not have a specific website set up for your app, point them to your regular website. Point them somewhere that feels like there&#8217;s a human present.</p>
<p><strong>Support URL</strong> &#8211; Here&#8217;s where you send them for lots of back scratches and TLC. Unfortunately I&#8217;ve only had TWO people actually submit a support request via my Get Satisfaction link I provide for all of my apps. People usually send me an email via the app itself or bitch and complain on the review posts. <img src='http://www.mobilelove.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Seriously they don&#8217;t just bitch, they bitch AND complain &#8211; over 99¢.</p>
<p><strong>Support Email Address</strong> &#8211; Make sure this is right. This is the email address where Apple will contact you if there are any issues with your app.</p>
<p><strong>Demo Account</strong> &#8211; Full Access &#8211; You know what, I have no idea what this is for. I always leave it blank. Anyone got some add&#8217;l info on this field? tks!</p>
<h4>Step 5 &#8211; Ratings</h4>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/Screen-shot-2010-01-04-at-9.10.28-PM.png"><img class="size-medium wp-image-154 alignnone" title="Screen shot 2010-01-04 at 9.10.28 PM" src="http://www.mobilelove.org/wp-content/uploads/2010/01/Screen-shot-2010-01-04-at-9.10.28-PM-300x45.png" alt="" width="300" height="45" /></a></p>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/Screen-shot-2010-01-04-at-9.10.28-PM.png"></a>This is where you tell people what a bad or good influence you will be on their children.</p>
<h4>Step 6 &#8211; Upload</h4>
<ul>
<li><strong>Application</strong> &#8211; this is where you upload the zipped binary for the app</li>
<li><strong>Large 512 x 512 Icon</strong> &#8211; this is the large, hi-res icon that will be displayed in the iTunes Store</li>
<li><strong>Primary Screenshot</strong> &#8211; At a minimum you have to have one screenshot, this is where you upload it. These must be a .jpg or .tif file that is 320&#215;480, 480&#215;320, 320&#215;460, or 480&#215;300 pixels and at least 72 DPI</li>
<li><strong>Additional Screenshots</strong> &#8211; Same as above, notice how it says &#8220;<em>Choose all Screenshot files before clicking Upload File</em>&#8221; &#8211; actually do that or your files won&#8217;t upload properly.</li>
</ul>
<p><em>A note on screenshots &#8211; be sure to NOT MENTION THE PRICE OF YOUR APP in the screenshots. It will get rejected.</em></p>
<h4>Step 7 &#8211; Availability Date and Pricing</h4>
<p><strong>Availability Date</strong> &#8211; Ok here&#8217;s another point that could be expounded upon at length, but in short be careful when selecting your availability date. Push it out to some date in the future that you think is beyond the date when Apple approves your app. For example if you set your avail date to Feb 1st and Apple approves it on March 1st, the app immediately pushes out to the App Store. Apple don&#8217;t hold NOBODY&#8217;s hand and there ain&#8217;t no crying in baseball either.</p>
<p><strong>Pricing</strong> &#8211; Do your research when pricing your app based on the type of app your selling, your target market, your marketing strategy etc.</p>
<p><strong>App Store Selection</strong> &#8211; If you have an app that should not be available worldwide, click on this link and choose the stores where you would like for your app to appear.</p>
<p><img class="alignnone size-full wp-image-155" title="Screen shot 2010-01-04 at 9.21.58 PM" src="http://www.mobilelove.org/wp-content/uploads/2010/01/Screen-shot-2010-01-04-at-9.21.58-PM.png" alt="" width="494" height="80" /></p>
<h4>Step 8 &#8211; Localization</h4>
<p>This is the area where you can customize the description of your app for each country&#8217;s App Store. In my limited experience in going multi-lingual I&#8217;ve seen is does produce a bump in worldwide sales.</p>
<h4>Step 9  - Review</h4>
<p>This is where you make sure you didn&#8217;t&#8217; goof the whole thing up. If you&#8217;re like me you probably did so even though you&#8217;re probably exhausted by the whole submission process, take a minute to do a once -over.</p>
<p>Over and out! jen <img src='http://www.mobilelove.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>


<h3>Related Posts</h3>

<a href="http://www.mobilelove.org/2010/02/19/how-to-make-your-website-an-iphone-app/" rel="bookmark">How To Make Your Website an iPhone App</a><!-- (8.10216)-->, 
<a href="http://www.mobilelove.org/2010/01/04/how-to-create-an-iphone-app/" rel="bookmark">How To Create an iPhone App</a><!-- (7.61378)-->, 
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			<wfw:commentRss>http://www.mobilelove.org/2010/01/04/how-to-submit-apps-to-the-itunes-app-store/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>How To Create an iPhone App</title>
		<link>http://www.mobilelove.org/2010/01/04/how-to-create-an-iphone-app/</link>
		<comments>http://www.mobilelove.org/2010/01/04/how-to-create-an-iphone-app/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 00:05:18 +0000</pubDate>
		<dc:creator>Jen Gordon</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.mobilelove.org/?p=130</guid>
		<description><![CDATA[What if you had a nickle for every time you heard: &#8220;I have the PERFECT idea for an app&#8230;&#8220;? It&#8217;s the buzz on the street. The iPhone has created unprecedented excitement and innovation from people both inside and outside the software development community. Still for those outside the development world, the process is a bit [...]

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<a href="http://www.mobilelove.org/2010/01/02/boosting-mobile-app-sales/" rel="bookmark">Boosting Mobile App Sales</a><!-- (9.60543)-->, 
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<a href="http://www.mobilelove.org/2010/01/04/how-to-submit-apps-to-the-itunes-app-store/" rel="bookmark">How To Submit Apps to the iTunes App Store</a><!-- (7.05135)-->]]></description>
			<content:encoded><![CDATA[<p>What if you had a nickle for every time you heard: &#8220;<strong>I have the PERFECT idea for an app&#8230;</strong>&#8220;? It&#8217;s the buzz on the street. The iPhone has created unprecedented excitement and innovation from people both inside and outside the software development community. Still for those outside the development world, the process is a bit of a mystery. This How-To guide is designed to walk you through the steps to make<em> your idea</em> a reality!</p>
<h3>Step 1. Have an Idea &#8211; a Good Idea</h3>
<p>How do you know if your idea is a good one? The first step is to <em>even care</em> if your idea is solid, second step is<strong> does it have at least one of these indicators of success?</strong></p>
<table border="0" cellpadding="10" width="600">
<tbody>
<tr>
<td valign="top"><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/zoom_in.png"><img class="alignnone size-full wp-image-131" title="zoom_in" src="http://www.mobilelove.org/wp-content/uploads/2010/01/zoom_in.png" alt="" width="96" height="87" /></a></td>
<td valign="top"><strong>Does your app solve a unique problem?</strong> Before the light bulb was invented, somebody had to shout out &#8220;Man reading by candlelight sucks!&#8221; Figure out what sucks, and how your app can make life less sucky.</td>
</tr>
<tr>
<td valign="top"><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/dog_tricks.png"><img class="alignnone size-full wp-image-132" title="dog_tricks" src="http://www.mobilelove.org/wp-content/uploads/2010/01/dog_tricks.png" alt="" width="96" height="87" /></a></td>
<td valign="top"><strong>Does the app serve a specific niche?</strong> Though there aren&#8217;t any stats on the App Store search, use is certainly growing with the explosion of App Store inventory. Find a niche with ardent fans (pet lovers for example) and create an app that caters to a specific audience.</td>
</tr>
<tr>
<td valign="top"><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/do_not_press.png"><img class="alignnone size-full wp-image-133" title="do_not_press" src="http://www.mobilelove.org/wp-content/uploads/2010/01/do_not_press.png" alt="" width="96" height="87" /></a></td>
<td valign="top"><strong>Does it make people laugh?</strong> This is a no brainer. If you can come up with something funny you&#8217;re golden. Heck, I hit a red &#8220;do not press&#8221; button for 5 minutes yesterday.</td>
</tr>
<tr>
<td valign="top"><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/wine_phd.png"><img class="alignnone size-full wp-image-134" title="wine_phd" src="http://www.mobilelove.org/wp-content/uploads/2010/01/wine_phd.png" alt="" width="96" height="87" /></a></td>
<td valign="top"><strong>Are you building a better wheel?</strong> Are there existing successful apps that lack significant feature enhancements? Don&#8217;t be satisfied with JUST a wine list, give sommeliers a way to talk to their fans!</td>
</tr>
<tr>
<td valign="top"><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/popper.png"><img class="alignnone size-full wp-image-135" title="popper" src="http://www.mobilelove.org/wp-content/uploads/2010/01/popper.png" alt="" width="96" height="87" /></a></td>
<td valign="top"><strong>Will the app be highly interactive?</strong> Let&#8217;s face it, most of us have the attention span of a flea. Successful games and utilities engage the user by requiring action!</td>
</tr>
</tbody>
</table>
<p><strong>Action:</strong> <em>Does your app fall in to one of these categories?</em></p>
<h3>Step 2. Tools Checklist</h3>
<p>Below is a list of items you&#8217;ll need (*starred items are required,  balance are nice-to-have&#8217;s):</p>
<ul>
<li> Join <a href="http://developer.apple.com/iphone/index.action" target="_blank">Apple iPhone Developer Program</a> ($99) *</li>
<li> iPhone or iPod Touch (<a href="http://store.apple.com/us/browse/home/shop_ipod/family/ipod_touch?intcmp=AIC-WWW-NAUS-BUYNOW-HEAD-IPODTOUCH-080910" target="_blank">Touch</a> starts at $229) *</li>
<li>Intel-based Mac computer with Mac OS X 10.5.5 (<a href="http://store.apple.com/us/browse/home/shop_mac/family/macbook?intcmp=AIC-NAUS-K2-BUYNOW-MACBOOK-INDEX" target="_blank">MacBook&#8217;s</a> start at $999)</li>
<li> Non-Disclosure Agreement (<a href="http://help.elance.com/forums/30970/entries/34757" target="_blank">here&#8217;s a sample</a>) *</li>
<li>For Developers &#8211; Download and install the latest version of the <a href="http://developer.apple.com/iphone/" target="_blank">iPhone SDK</a> if you don&#8217;t already have it.</li>
<li><a href="http://www.bookjournals.com" target="_blank">Spiral Bound Notebook</a>*</li>
</ul>
<p><strong>Action:</strong> <em>Load up on your required supplies.</em></p>
<h3>Step 3. What Are You Good At?</h3>
<p><strong>What skills do you bring to the table?</strong> Are you a designer whose brain objects to Objective C? A developer who can&#8217;t design their way out of a paper sack? Or maybe you&#8217;re neither, but an individual with a idea you&#8217;d like to take to market. Designing a successful iPhone application is a lot like starting a small business. You play the role of Researcher, Project Manager, Accountant, Information Architect, Designer, Developer, Marketer and Advertiser &#8211; all rolled into one.</p>
<p>Remember what all good entrepreneurs know -<strong> it takes a team to make a product successful</strong>. Don&#8217;t get me wrong, you CAN do it all. But you can also waste a lot of time, energy and sanity in the process. Don&#8217;t go crazy, reference the checklist below and ask yourself: What roles are the best fit for me to lead? Then find other talented people to fill in the gaps. The infusion of additional ideas can only serve to enrich the product!</p>
<h4>Skills Checklist</h4>
<ul>
<li>Ability to Discern what works/doesn&#8217;t work in existing iPhone Apps</li>
<li>Market Research</li>
<li>Outlining App Functionality (Sitemap Creation)</li>
<li>Sketching</li>
<li>GUI Design</li>
<li>Programming (Objective C, Cocoa) *assumption is we&#8217;re creating a native app</li>
<li>App Promotion and Marketing</li>
</ul>
<p>Remember to have contractors sign your NDA. Having a contract in place tells your contractor &#8220;I&#8217;m a professional that takes my business and this project seriously. Now don&#8217;t go runnin&#8217; off with this idea.&#8221;</p>
<p><strong>Action:</strong> <em>Select skills that are a good fit for you to lead. For those roles where you cannot lead, hire help.</em></p>
<h3>Step 4. Market Research</h3>
<p>Market Research is a fancy way of saying <em>&#8220;Look at what other people are doing and don&#8217;t make the same mistakes.&#8221;</em> Learn from the good, bad and ugly in the App Store. Coming up with creative solutions in app concept development and design starts with filling your well. Even if you encounter a lot of poorly designed apps, your mind will reference these examples of what NOT to do.</p>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/good_ugly.png"><img class="size-full wp-image-136 alignnone" title="good_ugly" src="http://www.mobilelove.org/wp-content/uploads/2010/01/good_ugly.png" alt="" width="450" height="275" /></a></p>
<p><strong>Action:</strong> <em>Answer these questions:</em></p>
<ul>
<li><em>What problem does your app solve?</em></li>
<li><em>What products have you seen that perform a similar task?</em></li>
<li><em>How do successful apps present information to users?</em></li>
<li><em>How can you build on what works and make it unique?</em></li>
<li><em> What value does your app bring to your audience?</em></li>
</ul>
<h3>Step 5. Know the iPhone/iPod Touch UI</h3>
<p>If you want to create an iPhone app you  need to <strong>understand the capabilities of the iPhone and its interface</strong>. Can you shoot a .45 caliber bullet out of your iPhone? No. Can you shoot video? Yes!<a href="http://www.mobilelove.org/wp-content/uploads/2010/01/apple_guidelines.png"><img class="size-full wp-image-137 alignright" title="apple_guidelines" src="http://www.mobilelove.org/wp-content/uploads/2010/01/apple_guidelines.png" alt="" width="207" height="244" /></a></p>
<p>The good news is you don&#8217;t have to memorize the encyclopedic <a href="http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html" target="_blank">Apple User Interface Guidelines</a> to get a feel for what works and what doesn&#8217;t in iPhone Apps. Download and play with as many apps as you can, and think about what functionality you want to include in your app.</p>
<p><strong>Take note of:</strong></p>
<ul>
<li>How do well-designed apps navigate from screen to screen?</li>
<li>How do they organize information?</li>
<li>How MUCH information do they present to the user?</li>
<li>How do they take advantage of the iPhone&#8217;s unique characteristics: the accelerometer, swiping features, pinch, expand and rotate functions?</li>
</ul>
<p><strong>Action:</strong> <em>Download the top 10 apps in every category and play with all of them. Review the<a href="http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/PartII/PartII.html" target="_blank"> Apple Guidelines for UI design</a> and list at least 5 features you&#8217;d like to incorporate into your app.</em></p>
<h3>Step 6. Determine &#8220;Who will use your app?&#8221;</h3>
<p>Assumption here is that you&#8217;ve already determined that your app will bring value and that you will have a raging audience for your app. Ok so they&#8217;re raging fans, but who are they really? What actions will they take to achieve their goals within the app?</p>
<p><strong>If it&#8217;s a game</strong> maybe they want to beat their high score. Or perhaps they are a first time player &#8211; how will their experience differ from someone whose getting a nice case of brain-rot playing your game all day?</p>
<p><strong>If it&#8217;s a utility app</strong> and your audience wants to find a coffee shop quickly, what actions will they take within the app to find that coffee shop? Where are they when they&#8217;re looking for coffee? Usually in the car! Do present an interface that requires multiple taps, reading and referencing a lot? Probably not! This is how thinking about how real-life intersects design.</p>
<p><strong>Action:</strong> <em>Line item out the different types of people who will use your app. You can even name them if you want to make the scenarios you draw out as real as possible.</em></p>
<h3>Step 7. Sketch out Your Idea</h3>
<p>And by &#8220;sketch&#8221; I mean literally sketch. Line out a 9-rectangle grid on an 8.5 x 11 sheet of paper and get to sketching!<a href="http://www.mobilelove.org/wp-content/uploads/2010/01/lined_paper.png"><img class="alignright size-full wp-image-138" title="lined_paper" src="http://www.mobilelove.org/wp-content/uploads/2010/01/lined_paper.png" alt="" width="207" height="244" /></a></p>
<p>Ask yourself:</p>
<ul>
<li>What information does each screen need to present?</li>
<li>How can we take the user from point A to point B to point C?</li>
<li>How should elements on the screen be proportioned or sized in relation to each other (i.e. is this thing even tap-able???)</li>
</ul>
<p>Thumbnailing your ideas on paper can push your creativity far beyond where your imagination might stagnate working in a software program!</p>
<p><strong>Action:</strong> <em>Create at least one thumbnail page per screen of your application. Experiment with various navigational schemes, the text your put on buttons, and how screens connect. If you want to transfer your sketches into digital format, <a href="http://iplotz.com/" target="_blank">iPlotz</a> is a good tool to check out.</em></p>
<h3>Step 8. Time for Design</h3>
<p><strong> </strong></p>
<p><strong><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/iphone_gui.jpg"><img class="size-full wp-image-139 alignnone" style="border: 0px initial initial;" title="iphone_gui" src="http://www.mobilelove.org/wp-content/uploads/2010/01/iphone_gui.jpg" alt="" width="500" height="350" /></a></strong></p>
<p><strong>If you&#8217;re a designer,</strong> head over to  Teehan + Lax and download their<a href="http://www.teehanlax.com/blog/?p=1628" target="_blank"> iPhone GUI Photoshop template.</a> It&#8217;s a fantastic collection of iPhone GUI elements that will save you a ton of time in getting started. If you&#8217;ve solidified your layout during Sketching, drawing up the screens will be less of a layout exercise and more about the actual design of the app.</p>
<p><strong>If you&#8217;re not a designer</strong>, hire one! Seriously it&#8217;s like hiring an electrician to do electrical work. You can go to Home Depot and buy tools to try it yourself, but who wants to risk getting zapped? If you&#8217;ve followed Steps 1 &#8211; 3 you&#8217;ll have everything you need for a designer to get started.</p>
<p>When looking for a designer, try to find someone who has experience designing for mobile. They may have some good feedback and suggested improvements for your sketches. A few places to look for designers: <a href="http://www.coroflot.com/" target="_blank">Coroflot</a>, <a href="http://www.crowdspring.com/" target="_blank">Crowdspring</a>, <a href="http://www.elance.com/" target="_blank">eLance</a>. When posting your job <strong>be very specific about your requirements,</strong> and  ready to review a lot of portfolios.</p>
<p><strong>Action:</strong> <em>If you&#8217;re a designer, get started in Photoshop. If you&#8217;re not a designer, start interviewing designers for your job.</em></p>
<h3>Step 9. Programming</h3>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/xcode2.png"><img class="size-full wp-image-140 alignnone" title="xcode" src="http://www.mobilelove.org/wp-content/uploads/2010/01/xcode2.png" alt="" width="450" height="275" /></a></p>
<p>Even though this how-to is sequential, it&#8217;s a good idea to get a developer on board at the same time you line up design resources. Talking with a developer sooner than later will help you scope out a project that is technically feasible and within your budget.</p>
<p><strong>If you&#8217;re a Objective C/Cocoa developer</strong> crack open Xcode and get started! A few forums to join if you haven&#8217;t already:</p>
<ul>
<li><a href="https://daw.apple.com/cgi-bin/WebObjects/DSAuthWeb.woa/wa/login?appIdKey=D732F6C40FE983ADBE841C915E5AD02F06B723892997FB2E2B33598F0291F620&amp;path=/login.jspa" target="_blank">Apple Dev Forum</a></li>
<li><a href="http://groups.google.com/group/iphonesdk" target="_blank">iPhoneSDK</a> (moderated by <a href="http://www.tuaw.com/bloggers/erica-sadun/" target="_blank">Erica Sadun</a>)</li>
<li><a href="http://www.iphonedevsdk.com/forum/" target="_blank">iPhoneSDKForum</a></li>
<li><a href="http://www.iphonedevforums.com/forum/" target="_blank">iPhoneDev Forums</a></li>
<li><a href="http://groups.google.com/group/iphonesb" target="_blank">iPhoneSB</a></li>
</ul>
<p><strong>If you&#8217;re not a developer.</strong> You know what to do &#8211; find one! Specify the type of app you want to produce, a game, utility etc. Each might require a different coding skill set. A few places to look for developers: <a href="http://www.odesk.com" target="_blank">Odesk</a>, <a href="http://www.iphonefreelancer.net/" target="_blank">iPhoneFreelancer</a>, <a href="http://www.elance.com" target="_blank">eLance</a> and any of the forums listed above.</p>
<p><strong>Submission of Your App to Apple</strong></p>
<p>The process of compiling your application and publishing the binary for iTunes Connect can be difficult for anyone unfamiliar with XCode. If you&#8217;re working with a developer, ask them to help you:</p>
<ul>
<li>Create your Certificates</li>
<li>Define your App ID&#8217;s</li>
<li>Create your Distribution Provisioning Profile</li>
<li>Compile the application</li>
<li>Upload to iTunes Connect</li>
</ul>
<p><strong>Action:</strong> <em>If you&#8217;re a developer, map out a development timeline and get started. If you&#8217;re not a developer, start interviewing devs for your job.</em></p>
<h3>Step 10. Promotion Your App</h3>
<p>If a tree falls in the middle of the woods and nobody was around to hear it does it make a sound? <strong>Apps can sit in the store unnoticed VERY easily.</strong> Don&#8217;t let this happen to you. Be ready with a plan to market your app. In fact, be ready with a LOT of plans to market your app. Be ready to experiment, some ideas will work, others won&#8217;t.</p>
<h4>Strategies for maintaining/boosting app sales:</h4>
<ul>
<li><strong>Incorporating social media.</strong> If you make the high score on your favorite game and it posts to your facebook page or Twitter account. Think about how your app can incorporate social media and build that functionality into your app. <strong>Action:</strong> <em>At a minimum, set up a fan page for your app on Facebook and use that as a platform to communicate get feedback on your app</em>.</li>
<li><strong>Pre-launch promotion.</strong> Start building buzz about your app before it&#8217;s launched. <strong>Action:</strong> <em>Email people who write about things that relate to your app and see if they will talk up the upcoming release of your app.</em></li>
<li><strong>Plan for multiple releases.</strong> Don&#8217;t pack your app with every single feature you want to offer in the very first release.<strong> Action:</strong> <em>Make your dream list for the app and make sure that the app is designed to incorporate all of the features at some date in the future. Then periodically drop new versions of the app to boost app store sales.</em></li>
</ul>
<p><strong>Action:</strong> <em>Make a list of 20 promotional strategies that target the audience for your app. <strong>Take action</strong> on them yourself or hire someone who can!</em></p>
<h3>Step 11. Stay focused and don&#8217;t Give Up!</h3>
<p>It&#8217;s easy when you&#8217;re working on your first app to get all AppHappy, dreaming up a zillion new appideas. Dream, but don&#8217;t get sidetracked by new ideas. Your first app needs to make a big splash and getting involved in too many projects at once can dilute your passion for making your first app a success.</p>
<p><strong>Action:</strong> <em>Get out there and go kick some app!</em></p>


<h3>Related Posts</h3>

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<a href="http://www.mobilelove.org/2010/01/04/how-to-submit-apps-to-the-itunes-app-store/" rel="bookmark">How To Submit Apps to the iTunes App Store</a><!-- (7.05135)-->]]></content:encoded>
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		</item>
		<item>
		<title>Specs for iPhone Graphics</title>
		<link>http://www.mobilelove.org/2010/01/03/specs-for-iphone-graphics/</link>
		<comments>http://www.mobilelove.org/2010/01/03/specs-for-iphone-graphics/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 19:45:43 +0000</pubDate>
		<dc:creator>Jen Gordon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.mobilelove.org/?p=105</guid>
		<description><![CDATA[Screen Size:
320 x 480 pixels
Springboard Icon Size
57 x 57
Graphics Specification
export graphics as PNG-24
Download Graphics Templates


Related Posts

iPhone Application Design Patterns

<h3>Related Posts</h3>

<a href="http://www.mobilelove.org/2009/11/12/iphone-application-design-patterns/" rel="bookmark">iPhone Application Design Patterns</a><!-- (5.05285)-->]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/iphoneSpecs.gif"><img class="size-medium wp-image-110 alignleft" title="iphoneSpecs" src="http://www.mobilelove.org/wp-content/uploads/2010/01/iphoneSpecs-187x300.gif" alt="" width="187" height="300" /></a>Screen Size:<br />
320 x 480 pixels</p>
<p>Springboard Icon Size<br />
57 x 57</p>
<p>Graphics Specification<br />
export graphics as PNG-24</p>
<p><a href="http://www.mobilelove.org/2010/01/02/iphone-design-templates/">Download Graphics Templates</a></p>


<h3>Related Posts</h3>

<a href="http://www.mobilelove.org/2009/11/12/iphone-application-design-patterns/" rel="bookmark">iPhone Application Design Patterns</a><!-- (5.05285)-->]]></content:encoded>
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		</item>
		<item>
		<title>iPhone Design Templates</title>
		<link>http://www.mobilelove.org/2010/01/02/iphone-design-templates/</link>
		<comments>http://www.mobilelove.org/2010/01/02/iphone-design-templates/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 19:16:28 +0000</pubDate>
		<dc:creator>Jen Gordon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Templates]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.mobilelove.org/?p=62</guid>
		<description><![CDATA[Design templates are a great way to get into GUI design quickly and easily. Although it&#8217;s recommended to always begin with paper prototypes, wireframing in tools like OmniGraffle or Photoshop creates a nice presentation for clients. Below find a collection of Visio, OmniGraffle and Photoshop templates.
Please leave a comment for any template I&#8217;ve not included so [...]

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<a href="http://www.mobilelove.org/2009/11/12/iphone-application-design-patterns/" rel="bookmark">iPhone Application Design Patterns</a><!-- (5.40814)-->]]></description>
			<content:encoded><![CDATA[<p>Design templates are a great way to get into GUI design quickly and easily. Although it&#8217;s recommended to always begin with paper prototypes, wireframing in tools like OmniGraffle or Photoshop creates a nice presentation for clients. Below find a collection of Visio, OmniGraffle and Photoshop templates.</p>
<p><strong>Please leave a comment for any template I&#8217;ve not included so I can add them to the collection</strong>. Tks!<span id="more-62"></span><br />
<strong> </strong></p>
<p><strong>Patrick Crowley</strong> <a href="http://graffletopia.com/stencils/413" target="_blank">Ultimate iPhone Stencil 1.5</a><br />
<a href="http://www.mobilelove.org/wp-content/plugins/download-monitor/download.php?id=1" title="Downloaded 544 times">Download Ultimate iPhone gStencil</a> - Downloaded 544 times. </p>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/original.png"><img class="alignnone size-medium wp-image-67" title="original" src="http://www.mobilelove.org/wp-content/uploads/2010/01/original-300x161.png" alt="" width="300" height="161" /></a></p>
<p><strong>Mercury Intermedia</strong> <a href="http://www.mercuryintermedia.com/blog/index.php/2009/03/iphone-ui-vector-elements" target="_blank">iPhone UI Vector Elements<br />
</a><a href="http://www.mobilelove.org/wp-content/plugins/download-monitor/download.php?id=2" title="Downloaded 541 times">Download iPhone UI Vector Elements</a> - Downloaded 541 times. </p>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/ui_vector_preview_01.png"><img class="alignnone size-medium wp-image-63" title="ui_vector_preview_01" src="http://www.mobilelove.org/wp-content/uploads/2010/01/ui_vector_preview_01-300x173.png" alt="" width="300" height="173" /></a> <a href="http://www.mobilelove.org/wp-content/uploads/2010/01/ui_vector_preview_02.png"><img class="alignnone size-medium wp-image-64" title="ui_vector_preview_02" src="http://www.mobilelove.org/wp-content/uploads/2010/01/ui_vector_preview_02-300x219.png" alt="" width="300" height="219" /></a> <a href="http://www.mobilelove.org/wp-content/uploads/2010/01/ui_vector_preview_03.png"><img class="alignnone size-medium wp-image-65" title="ui_vector_preview_03" src="http://www.mobilelove.org/wp-content/uploads/2010/01/ui_vector_preview_03-300x215.png" alt="" width="300" height="215" /></a></p>
<p><strong>VectorTuts </strong>(via <a title="chris robinson" href="http://contempographicdesign.com/" target="_blank">Chris Robinson</a>) <a title="vector iphone" href="http://vector.tutsplus.com/freebies/vectors/sexy-vector-cell-phone/" target="_blank">high-res vector phone<br />
<a href="http://www.mobilelove.org/wp-content/plugins/download-monitor/download.php?id=12" title="Downloaded 444 times">Download high-res vector phone</a> - Downloaded 444 times. </a></p>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/sample.jpeg"><img class="alignnone size-medium wp-image-193" title="sample" src="http://www.mobilelove.org/wp-content/uploads/2010/01/sample-300x247.jpg" alt="" width="300" height="247" /></a></p>
<p><strong>Teehan + Lax</strong> <a href="http://www.teehanlax.com/blog/2009/06/18/iphone-gui-psd-30/" target="_blank">iPhone GUI .psd 3.0</a></p>
<a href="http://www.mobilelove.org/wp-content/plugins/download-monitor/download.php?id=3" title="Downloaded 306 times">Download iPhone GUI</a> - Downloaded 306 times. 
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/iphonegui_3_0.jpg"><img class="alignnone size-medium wp-image-66" title="iphonegui_3_0" src="http://www.mobilelove.org/wp-content/uploads/2010/01/iphonegui_3_0-300x185.jpg" alt="" width="300" height="185" /></a></p>
<p><strong>Yahoo!</strong> <a href="http://developer.yahoo.com/ypatterns/wireframes/" target="_blank">Yahoo! iPhone InDesign Stencil Kit<br />
</a><a href="http://www.mobilelove.org/wp-content/plugins/download-monitor/download.php?id=4" title="Downloaded 266 times">Download Yahoo! iPhone Design Stencil Kit</a> - Downloaded 266 times. </p>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/iPhoneElements-Yahoo.png"><img class="alignnone size-medium wp-image-70" title="iPhoneElements-Yahoo" src="http://www.mobilelove.org/wp-content/uploads/2010/01/iPhoneElements-Yahoo-300x208.png" alt="" width="300" height="208" /></a></p>
<p>Smashing Magazine <a title="Smashing Magazine" href="http://www.smashingmagazine.com/2008/11/26/iphone-psd-vector-kit/" target="_blank">iPhone .psd Starter Kit</a><br />
<a href="http://www.mobilelove.org/wp-content/plugins/download-monitor/download.php?id=8" title="Downloaded 274 times">Download iPhone .psd Starter Kit</a> - Downloaded 274 times. </p>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/preview.png"><img class="alignnone size-medium wp-image-175" title="preview" src="http://www.mobilelove.org/wp-content/uploads/2010/01/preview-300x183.png" alt="" width="300" height="183" /></a></p>
<p><strong>Theresa Neil</strong> <a href="http://graffletopia.com/stencils/358" target="_blank">OmniGraffle Stencils<br />
</a><a href="http://www.mobilelove.org/wp-content/plugins/download-monitor/download.php?id=5" title="Downloaded 293 times">Download OmniGraffle Stencils</a> - Downloaded 293 times. </p>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/original-1.png"><img class="alignnone size-medium wp-image-71" title="original (1)" src="http://www.mobilelove.org/wp-content/uploads/2010/01/original-1-300x251.png" alt="" width="300" height="251" /></a></p>
<p><strong>Alexandergre</strong> <a href="http://alexandergre.deviantart.com/art/iPhone-sms-Bubble-style-67719467" target="_blank">SMS Chat Bubbles<br />
</a><a href="http://www.mobilelove.org/wp-content/plugins/download-monitor/download.php?id=6" title="Downloaded 306 times">Download SMS Chat Bubbles</a> - Downloaded 306 times. </p>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/iPhone_sms_Bubble_style_by_alexandergre.jpg"><img class="alignnone size-medium wp-image-73" title="iPhone_sms_Bubble_style_by_alexandergre" src="http://www.mobilelove.org/wp-content/uploads/2010/01/iPhone_sms_Bubble_style_by_alexandergre-252x300.jpg" alt="" width="252" height="300" /></a></p>
<p><strong>Neil Cowburn</strong> <a href="http://www.neilcowburn.com/2009/11/05/iphone-wireframe-photoshop-template/" target="_blank">iPhone Wireframe Stencil .psd</a><br />
<a href="http://www.mobilelove.org/wp-content/plugins/download-monitor/download.php?id=7" title="Downloaded 298 times">Download iPhone Wireframe Stencil .psd</a> - Downloaded 298 times. </p>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/iphone_wireframe.png"><img class="alignnone size-medium wp-image-107" title="iphone_wireframe" src="http://www.mobilelove.org/wp-content/uploads/2010/01/iphone_wireframe-162x300.png" alt="" width="162" height="300" /></a></p>
<p>UI Stencils &#8211; <a title="UI Stencils" href="http://www.uistencils.com/iphone-stencil-kit.html" target="_blank">iPhone Stencil Kit</a></p>
<p><a href="http://www.mobilelove.org/wp-content/uploads/2010/01/01_4_2.jpg"><img class="alignnone size-medium wp-image-187" title="01_4_2" src="http://www.mobilelove.org/wp-content/uploads/2010/01/01_4_2-300x148.jpg" alt="" width="300" height="148" /></a></p>


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